Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes
Attack on Titan Revolution's Update 3 delivers a significant quality-of-life boost for Roblox players, packing in balance tweaks and bug fixes.
The 3.0 update patch notes highlight numerous adjustments, including the new Winter Tokens event, additional auras for the Armored Titan raid, and the welcome addition of Roblox chat to the central 2D lobby. While lacking a single groundbreaking feature, the cumulative effect of these smaller improvements results in a smoother, more polished experience.
Update 3 tackles numerous long-standing issues, though new content is relatively sparse. This foundational patch follows closely on the heels of the content-rich 2.5 update, which introduced the Armored Titan Raid and the Thunderspears, a weapon familiar to fans of the anime.
For those seeking to maximize their experience, a comprehensive list of active codes is available [here]. The complete patch notes are detailed below.
Attack on Titan Revolution Update 3 Patch Notes
2x Winter Tokens Event
Quality of Life Improvements:
- Roblox chat is now visible in the town's central 2D lobby.
- Added impact frames and sound effects to the "Founder's Vengeance" skill.
- Added two new auras to the "Armored Titan" raid ("Abyss" - Epic / "Digital Fracture" - Legendary).
- New refill icon implemented.
- Optimized workspace streaming properties for improved performance on lower-end devices.
- Changed map lighting from "Future" to "ShadowMap" for better performance on lower-end devices.
- Disabled the "Gameplay Paused" notification.
- "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
- Grammar in the streak message corrected.
Revamped Cutscene Handler:
- General fixes implemented; all starting cutscenes are now synchronized.
- Cutscenes are automatically skipped if loaded after another player has already loaded them.
- Skip button functionality improved.
Thunderspear Questline Framework Changes:
- Fixed boxes not being removed after shifting/ejecting.
- Fixed the continuous triggering of the supply objective after completion.
- Retrieving a box now only grants +1 quest progress to the individual player, not the entire mission team.
- Boxes in the supply mission now spawn in random positions.
- Questline no longer starts in missions unless the player is Prestige 1 or higher.
- Fixed the cart not appearing on the convoy horse for the outskirts spears quest.
Balance Adjustments:
- Buffed boss Titan raid damage by 5.0% per difficulty.
- "Oddball" modifier now increases objective damage.
- "Duckers" Titan variation now only spawns in Hard+ difficulty.
- "Ragers" Titan variation now only spawns in Severe+ difficulty.
- "Leaders" Titan variation now only spawns in Aberrant difficulty.
- Reduced the cost of the "Emperor's Key" item from 3,499 Gems to 2,999 Gems.
- Increased "Battle Pass XP" gain upon mission completion.
Mission Adjustments:
- Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by the luck multiplier).
- Adjusted perk rarity chances in each difficulty.
- Changed difficulty drop chances (scrolls/serum).
- Revamped the formula for applying the luck multiplier (uses cumulative frequency).
- Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks in these missions).
Raid Adjustments:
- Changed item chances in each difficulty.
- Fixed the "Armored Serum" item bypassing the maximum allowed serum cap.
- Revamped the formula for applying the luck multiplier (uses cumulative frequency).
Thunderspear Adjustments:
- Increased M1 falloff damage.
- Nerfed detonation range by 5.0%.
- Nerfed self-damage explosion radius range.
- Nerfed refill count by 1 in missions and 3 in raids.
Reiss Family Buffs:
- "Command" skill is now affected by the "Tactician" memory and "Font of Inspiration" perk.
Fritz Family Buffs:
- Increased "Founder's Will" skill duration (10s > 20s - in shifter form, 15s > 20s).
- "Founder's Will" skill is now affected by the "Tactician" memory.
- "Founder's Will" skill now also buffs the following stats: Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, Blast Radius.
- Increased "Founder's Will" skill cooldown (45s > 90s).
- "Founder's Vengeance" skill now grants +1 extra shift and maximum ODM/TS resources.
- "Founder's Vengeance" skill now provides 13s of invincibility frames after the revive animation.
- Reverted the nerf to the "Furyforge" memory (0.3% > 0.4% DMG for every 1.0% of health lost).
- Buffed the "Maximum Firepower" perk (All TS Stats increase by 5.0% > 7.5%).
- Changed the "Everlasting Flame" perk (No longer increases "Swing Duration" stat for "Blades" weapon; only affects "Blast Radius" stat for "Spears" weapon).
- Added the "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).
Armored Titan Shifter (VEVO) Adjustments:
- Courage: Shield gain is now removed upon expiry instead of losing shield over time.
- Charge: Deals tick damage similar to roar.
- Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
- Heavy Attack: Proper Area of Effect implemented.
- Passive: Reworked similarly to boxing mastery but scales with your Damage Reduction.
- Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 -> 25).
- Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).
Bug Fixes:
- Fixed Titans sometimes breaking and T-posing when hitting a building.
- Fixed shifting damage not properly converting when spears are equipped.
- Fixed Thunderspears getting stuck on invisible hitboxes.
- Fixed Thunderspears not killing a Titan if the player dies from it.
- Fixed Thunderspears sometimes not hitting colossal Titans.
- Dying to one's own Thunderspear while grabbed will now cause the Titan to release.
- Fixed the "Founder's Will" skill breaking hooks/gas if used before proper loading.
- Fixed the "Flame Rhapsody" perk not properly applying maximum crit chance.
- Fixed the chest/reward screen being uninteractable after shifting/ejecting.
- Fixed the Female Titan's roar effect being visible constantly when shifting/ejecting on the Guard mission.
- Fixed the ability to fling the Escort mission objective by standing in front of the horse(s).
- Fixed blades/spears buttons not appearing correctly in the equipment screen on mobile devices.
- Fixed Titans not attacking players standing directly beneath them.
- Fixed hook assist sometimes breaking and preventing attachment to objects.
- Fixed the ability to double boost on mobile while refilling.
- Fixed shifter skills not hitting Titan napes properly.
- Fixed being flung when picking up a Titan.
- Fixed follow rewards sometimes breaking the UI.
- Fixed gems not properly stacking with the "Gem Fiend" memory and "Fritz" family.
- Fixed getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
- Fixed visual representation of the "Black Flash" perk from raid chests displaying as the aura cosmetic.
- Fixed inability to use Thunderspear skills if a spear is fired just before a cutscene starts.
- Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
- Fixed the "Charge" skill flinging the "Armored Titan" raid boss.
- Fixed the "Charge" skill getting stuck on random objects.
- Fixed inability to kill ice burst Titans with the "Toss" skill.
- Fixed some clothing colliding with avatars.
- Fixed the "Peerless Commander" perk.
- Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left the game.
Armored Raid Revamp:
Boss punches/skills can now damage objectives.
- Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats over time to ensure successful escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. The Armored Titan boss has "Armor" penetrable in this phase to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. A soft cap prevents the "Armored Titan" from falling below 75.0% HEALTH.
- Phase 2: The "Armored Titan" shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the "Armored Titan" in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the boss while fighting waves of Titans.
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