Freedom Wars Remastered: All Weapon Types Detailed
In *Freedom Wars Remastered*, players have the exciting opportunity to tailor their combat experience by equipping two weapons of their choice before embarking on an Operation. With six distinct weapon types at your disposal, you can mix and match to create a playstyle that suits you perfectly. Whether you're drawn to the precision of melee combat or the firepower of ranged weapons, *Freedom Wars Remastered* offers a customizable arsenal to enhance your gameplay.
Some of these weapons boast unique effects that activate when charged, adding a strategic layer to your battles. The game features three gun types and three melee types, each fully customizable to fit your preferred combat approach. Let's dive into the specifics of each weapon type and what sets them apart.
Every Weapon Type In Freedom Wars Remastered
You can acquire new weapons by successfully completing operations or by making purchases at the Zakka store in The Warren. While you can't select the weapons for your Comrades, you have full control over your Accessory's equipment. Feel free to switch your weapons or your Accessory's weapons at any time without any penalties or benefits for frequent changes or sticking to the same set. Here's a detailed look at the six weapon types:
Weapon Type | Traits |
---|---|
Light Melee | Quick attacks that are ideal for fast-paced playstyles and targeting single enemies. --- Can sever Abductor limbs without the need for a Flare Knife. |
Heavy Melee | Wide arcing attacks that deliver significant damage. --- Well-placed attacks can strike multiple limbs of Abductors, multiplying damage as if hitting them multiple times. --- Charged attacks can launch you into the air at the end of your combo. --- Slightly slows your movement speed when equipped. |
Polearm | Most attacks involve charging through enemies, helping you evade incoming attacks. --- Charged-up attacks allow you to throw your polearm, dealing massive damage from a safe distance. |
Assault Weapons | High total ammo capacity, making it an excellent primary weapon for gun-focused builds. --- Can be fired while grappled with your Thorne, offering better angles or safe-distance shooting. |
Portable Artillery | High single-shot damage but with a low overall ammo capacity. --- Explosive AOE shots capable of hitting multiple limbs for increased damage. --- Slows your movement speed when equipped. |
Autocannons | High rate of fire with substantial ammo capacity and magazine size. --- Individual shots may not deal much damage, but the rapid firing compensates for this. --- Slows your movement speed when equipped. |
It's worth noting that, unlike the player, your Accessory does not need to worry about ammo when using gun weapons, giving you more flexibility in combat scenarios.
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