Top 12 Multiclass Builds in Baldur's Gate 3
Summary
- Baldur's Gate 3 players can enhance their gameplay with multiclass combinations, offering more flexible and powerful character builds.
- Larian Studios is set to introduce 12 new subclasses, promising to enrich the gameplay experience for fans of the acclaimed RPG.
- Multiclass setups such as Lockadin Staple and God of Thunder provide unique thematic and strategic advantages, transforming characters into versatile warriors.
In Baldur's Gate 3, players navigate the perilous world of Faerun, facing the daunting challenge of a Mindflayer invasion and an Illithid parasite that threatens to transform them into Mindflayers. This creates an intense time crunch, pushing players to save the Forgotten Realms and preserve their identities.
The game's adherence to Dungeons & Dragons rules allows for deep customization, especially through multiclassing. By combining different classes, players can create characters that harness the best aspects of various D&D classes, making them formidable against any adversary.
Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios poised to introduce 12 new subclasses, Baldur's Gate 3 fans are eagerly anticipating the new gameplay dynamics. These additions, including the Swashbuckler and Oath of Conquest, promise to revolutionize the game's multiclass system. Before these changes arrive, players can experiment with some standout multiclass setups, such as the Paladin-Warlock staple and the Sorcerer-Cleric mix.
12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
Enhance The Warlock’s Utility With All-Around Offense And Defense
Baldur's Gate 3 closely follows the D&D 5e ruleset, allowing for powerful multiclass builds like the Lockadin Staple. This combination leverages the synergy between the Warlock and Paladin classes, both of which rely on Charisma. The Warlock's limited spell slots but potent utility complement the Paladin's robust offensive capabilities and utility spells.
This build maximizes the Warlock's damage and utility potential, enhanced by the Paladin's heavy armor proficiency and the powerful Divine Smite and Extra Attack. Short-rest spell slots from the Warlock enable frequent use of Divine Smite and the long-range Eldritch Blast.
Here’s how players can achieve this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance | - Channel Oath: 1 - Lay on Hands: 3 |
Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite | - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level |
Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike | - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 4 | Paladin 4 - Choose Feat | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots: 1 1st-Level |
Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level |
Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 11 | Paladin 6 - Aura of Protection | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 12 | Paladin 7 - Aura of Warding | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11. God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
Get Stronger Sorcerer Setups With The Cleric
The presence of elemental resistances and advantages in Baldur's Gate 3 allows for thematic builds like the God of Thunder, which combines the Storm Sorcerer's natural ferocity with the Tempest Cleric's combat-centric proficiencies.
While a two-level dip into the Cleric might seem modest, it grants access to heavy armor and martial weapon proficiencies, and crucially, Wrath of the Storm. This feature provides a reaction that deals 2d8 lightning or thunder damage upon a failed DEX save, akin to a reaction-based Divine Smite with an elemental twist. At 2nd level, the Tempest Cleric's Destructive Wrath maximizes thunder or lightning damage from spells, enhancing the Sorcerer's higher-level spells.
Here’s how players can create this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave | - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level |
Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level |
Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level |
Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level |
Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell | - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Sorcerer 4 - Choose Feat: +2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 7 | Sorcerer 5 - New Spell: Lightning Bolt | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
Level 9 | Sorcerer 7 - New Spell: Ice Storm | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level |
Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
Level 11 | Sorcerer 9 - New Spell: Cone of Cold | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level |
Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward | - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
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