War of Empire Conquest:3v3
WOE is a real-time strategy mobile game focused on competitive PVP battles.
War of Empire Conquest (WOE) is a real-time strategy mobile game centered on PVP competition. One player creates a match, which others can join to battle. All units and buildings are under manual control, offering a high degree of freedom.
Main Elements:
WOE features 18 powerful medieval empires, including China, Japan, Persia, the Teutonic Order, Mongolia, Goths, Maya, and more.
Each empire has 8 standard unit types and 1 unique unit. The standard units are common to all, while the unique unit differs—such as Mongol Riders, Persian War Elephants, and Spanish Conquistadors.
The standard units include:
1. Swordsman: A common frontline unit.
2. Pikeman: Weak against arrows but effective against Cavalry.
3. Archer: Vulnerable to Cavalry but strong against Pikemen.
4. Light Cavalry: Fast and mobile, ideal for raiding.
5. Ram: Specialized for attacking buildings.
…
Buildings: Towers, Turrets, Castles, Blacksmiths, etc.
1. Tower: Primarily for defense. With 5 Villagers garrisoned, it fires 6 arrows at once.
2. Turret: Designed to destroy enemy structures.
…
Each empire has strengths and weaknesses. Players can explore detailed descriptions in-game. A brief overview:
1. Huns: No need to build houses, saving time. Cavalry costs 20% less and can be upgraded to Rangers.
2. Teutons: Warriors are exceptionally powerful but slow-moving, reminiscent of historical Spartans.
…
Highlights:
Gameplay Core: Once a match starts, manage these tasks simultaneously:
1. Economic Development: Continuously produce Villagers and gather resources (Note: Town Centers and Towers can shelter Villagers).
2. Early Raids: Train a small force early to harass enemy Villagers and build an advantage.
3. Eliminate Opponents.
Successful play requires teamwork. Cooperate with allies to form legions, overcome larger forces, and protect high-damage, low-health units.
Mastering unit counters and coordination is crucial:
Understand each unit's role. Examples:
1. Pikeman counters Cavalry.
2. Cavalry counters Archer.
3. Archer counters Pikeman.
4. Camel Rider counters Cavalry.
5. Korean War Wagon counters other ranged units.
…
Game Modes:
Resources are Food and Gold. Progress by upgrading your Town Center through the Dark Age, Feudal Age, Castle Age, and Imperial Age to unlock new technologies, buildings, and units.
The full game is deep and requires study. Simplified, there are four main modes (most common are Standard and Imperial):
1. Standard Mode: Resources are limited, prioritizing economy. Early raiding is viable. Complex but engaging.
2. Imperial Deathmatch: Start in the Imperial Age with abundant resources for immediate, large-scale battles.
…
Main Features:
This game has operated in China for 4 years. After numerous updates, the current version is 1.8.n. Key features include:
1. Player vs. CPU
2. Online Multiplayer
3. Spectator Mode
4. Replay System
5. Map Editor
6. Alliances (Legions)
7. Friends List
8. Chat System
War of Empire Conquest:3v3
WOE is a real-time strategy mobile game focused on competitive PVP battles.
War of Empire Conquest (WOE) is a real-time strategy mobile game centered on PVP competition. One player creates a match, which others can join to battle. All units and buildings are under manual control, offering a high degree of freedom.
Main Elements:
WOE features 18 powerful medieval empires, including China, Japan, Persia, the Teutonic Order, Mongolia, Goths, Maya, and more.
Each empire has 8 standard unit types and 1 unique unit. The standard units are common to all, while the unique unit differs—such as Mongol Riders, Persian War Elephants, and Spanish Conquistadors.
The standard units include:
1. Swordsman: A common frontline unit.
2. Pikeman: Weak against arrows but effective against Cavalry.
3. Archer: Vulnerable to Cavalry but strong against Pikemen.
4. Light Cavalry: Fast and mobile, ideal for raiding.
5. Ram: Specialized for attacking buildings.
…
Buildings: Towers, Turrets, Castles, Blacksmiths, etc.
1. Tower: Primarily for defense. With 5 Villagers garrisoned, it fires 6 arrows at once.
2. Turret: Designed to destroy enemy structures.
…
Each empire has strengths and weaknesses. Players can explore detailed descriptions in-game. A brief overview:
1. Huns: No need to build houses, saving time. Cavalry costs 20% less and can be upgraded to Rangers.
2. Teutons: Warriors are exceptionally powerful but slow-moving, reminiscent of historical Spartans.
…
Highlights:
Gameplay Core: Once a match starts, manage these tasks simultaneously:
1. Economic Development: Continuously produce Villagers and gather resources (Note: Town Centers and Towers can shelter Villagers).
2. Early Raids: Train a small force early to harass enemy Villagers and build an advantage.
3. Eliminate Opponents.
Successful play requires teamwork. Cooperate with allies to form legions, overcome larger forces, and protect high-damage, low-health units.
Mastering unit counters and coordination is crucial:
Understand each unit's role. Examples:
1. Pikeman counters Cavalry.
2. Cavalry counters Archer.
3. Archer counters Pikeman.
4. Camel Rider counters Cavalry.
5. Korean War Wagon counters other ranged units.
…
Game Modes:
Resources are Food and Gold. Progress by upgrading your Town Center through the Dark Age, Feudal Age, Castle Age, and Imperial Age to unlock new technologies, buildings, and units.
The full game is deep and requires study. Simplified, there are four main modes (most common are Standard and Imperial):
1. Standard Mode: Resources are limited, prioritizing economy. Early raiding is viable. Complex but engaging.
2. Imperial Deathmatch: Start in the Imperial Age with abundant resources for immediate, large-scale battles.
…
Main Features:
This game has operated in China for 4 years. After numerous updates, the current version is 1.8.n. Key features include:
1. Player vs. CPU
2. Online Multiplayer
3. Spectator Mode
4. Replay System
5. Map Editor
6. Alliances (Legions)
7. Friends List
8. Chat System
