Updated: 'Monster Hunter Wilds' Lowers Minimum System Specs
Capcom recently shared a pre-release update for Monster Hunter Wilds, revealing console performance details, weapon adjustments, and plans to lower minimum PC specs. Let's dive into the key takeaways from their community update video.
Monster Hunter Wilds Aims for Broader PC Accessibility
Console Performance Goals Unveiled
The developers confirmed a day-one PS5 Pro patch, enhancing visuals. Their December 19th livestream detailed console performance targets: PlayStation 5 and Xbox Series X will offer "Prioritize Graphics" (4K/30fps) and "Prioritize Framerate" (1080p/60fps) modes. Xbox Series S will run natively at 1080p/30fps. A rendering bug in the framerate mode has been squashed, resulting in improved performance.While PS5 Pro enhancements are promised, specific details remain scarce.
PC players will experience performance variability based on their hardware and settings. While initial PC specs were previously announced, Capcom is actively working to reduce minimum requirements for broader access. Further details are forthcoming, and a PC benchmark tool is under consideration.
Potential for a Second Open Beta
A second open beta is being considered, primarily to allow players who missed the first opportunity a chance to play. However, this potential second beta won't include the improvements and adjustments detailed in the recent livestream; those will be exclusive to the full release.
Other improvements highlighted included enhanced hitstop and sound effects for a more impactful feel, reduced friendly fire, and weapon tweaks and refinements, notably for the Insect Glaive, Switch Axe, and Lance.
Monster Hunter Wilds launches February 28th, 2025, on Steam, PlayStation 5, and Xbox Series X|S.
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