Divinity: Original Sin 2 - Unveiling the Top 19 Weapons

Feb 12,25

Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide

Divinity: Original Sin 2 boasts a vast arsenal, with weapon effectiveness heavily reliant on party composition, skills, and overall strategy. However, some weapons stand out due to their potent abilities, stat boosts, and impressive damage output. This updated guide (January 13, 2025) highlights some of the game's most powerful armaments, including those acquired through diplomacy, combat, or merchant purchases. With Larian Studios' next game being a new IP, Divinity: Original Sin 2 remains a treasure trove of gameplay, especially for players seeking the ultimate weapons.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane the Chained Winter Dragon (southwest of Fort Joy). Choosing diplomacy prevents acquisition.

A strong early-game option with valuable perks and the Chilled effect.

  1. Morning's Light: (Act 1/2)

  • Stats: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: From Corbin Day (kill or free him; freeing is recommended for later weapon upgrades).

A solid bow with substantial damage and helpful bonuses.

  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Defeat four guardians in the Murky Cave (Act 3).

A decent Act 3 weapon, though likely surpassed by Act 4 options.

  1. Lohar's Two-Handed Source Hammer: (Mid-game)

  • Stats: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Skills: Onslaught, All In.
  • Acquisition: Reward for completing the "Shadow Over Driftwood" quest.

Excellent for brawlers, boasting high critical hit rate and powerful skills.

  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Skill: All In.
  • Acquisition: Found in a locked chest near an overturned carriage on Reaper's Coast.

Strong crowd control with Freeze and Chill effects, despite moderate damage.

  1. The Illuminator: (Mid-game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" quest.

Combines fire and physical damage with a significant critical damage boost and potent status effects.

  1. Dumora Lam: (Late-game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m poison puddle, +159% Damage, 1 Rune Slot. Skill: Siphon Poison.
  • Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).

Powerful wand with poison manipulation capabilities, ideal for undead-focused builds.

  1. Deiseis Riveil: (Late-game)

  • Stats: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Skill: Glitter Dust.
  • Acquisition: Purchased from Trader Non outside the Cathedral.

High base damage and critical hit potential, combined with anti-invisibility and Bleeding effects.

  1. Executor Ninyan's Axe: (Late-game)

  • Stats: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan only if killed; sparing her prevents acquisition.

Powerful axe with high critical chance and various debilitating effects, perfect for tank builds.

  1. Chamore Doran: (Late-game)

  • Stats: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep.
  • Acquisition: Purchased from Trader Ovis in Driftwood Square.

Unique sleep effect and strong critical damage, ideal for spellcasters.

  1. Harrowblade: (Late-game)

  • Stats: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.

Excellent for life steal builds, offering high critical damage and potent status effects.

  1. Loic's Discipline: (Late-game)

  • Stats: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, Summons 1m Cursed Fire.
  • Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.

Powerful wand for spellcasters, boosting intelligence and summoning cursed fire.

  1. Voor D'Aravel: (Late-game)

  • Stats: Skill: Guardian Angel, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
  • Acquisition: Found in an ornate chest in the Lizard Consulate's Garden (Arx).

Exceptional tank weapon with Guardian Angel skill for damage mitigation and taunt.

  1. The Reckoning: (Late-game)

  • Stats: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.

High critical damage and stat boosts make it effective for strength/critical builds and battlemages.

  1. Vord Emver: (Late-game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Skill: Cryotherapy.
  • Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.

Powerful ranged weapon with freeze, life steal, and Cryotherapy skill.

  1. Lucian's Divine Staff: (Late-game)

  • Stats: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Skills: Healing Ritual, Staff of Magus.
  • Acquisition: Stolen from a chest in the Arx Cathedral.

Combines high damage with healing and ranged attack capabilities, ideal for mages.

  1. Domoh Dumora: (Late-game)

  • Stats: Causes Burn, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Skill: Backstabbing.
  • Acquisition: Found under a pet basket outside Arhu's Chambers (Arx).

Exceptional dagger with high damage, burn, bleed, and terror effects.

  1. Swornbreaker: (Late-game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage. Skill: Swornbreaker.
  • Acquisition: Found in Linder Kemm's Vault or crafted on Nameless Isle. Unrepairable.

Extremely powerful with high damage and critical hit potential, but unrepairable.

  1. Falone Scythe: (Late-game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage. Skills: Living on the Edge, All In.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

The most powerful weapon in the game, boasting immense damage, critical hit potential, and the game-changing "Living on the Edge" skill.

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