S.T.A.L.K.E.R. 2: Ultimate Arsenal Unveiled
S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry: A Comprehensive Guide
Navigating the perilous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 requires a diverse arsenal. This guide details the game's extensive weapon selection, highlighting their unique attributes and optimal usage in the post-apocalyptic landscape. From classic firearms to experimental marvels, mastering these tools is crucial for survival.
Weapon Overview
S.T.A.L.K.E.R. 2 boasts a robust weapon system with extensive customization options, allowing players to tailor their loadout to their preferred playstyle. The game features a mix of familiar assault rifles and sniper rifles alongside more unusual experimental weapons developed in clandestine military facilities. Weapon effectiveness hinges on factors such as damage, penetration, rate of fire, range, and accuracy. Ammunition selection and weapon modifications further enhance strategic adaptability.
Weapon Table
The following table provides a detailed breakdown of each weapon, its key stats, and acquisition methods. Note that weapon stats are relative and may be subject to in-game modifications.
Weapon Name | Image | Damage | Penetration | Rate of Fire | Range | Accuracy | Acquisition Method |
---|---|---|---|---|---|---|---|
AKM-74S | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.7 | Human enemy drops, rarer early game, more common near Sphere with ISPF (ISZF) guards |
AKM-74U | ![]() |
1.0 | 1.1 | 4.92 | 1.2 | 2.5 | Enemy drops, trader purchases |
APSB | ![]() |
1.1 | 3.0 | 4.93 | 1.0 | 3.1 | Trader purchases |
AR416 | ![]() |
0.85 | 1.1 | 4.97 | 1.9 | 3.6 | Enemy drops, "Answers Come at a Price" quest |
AS Lavina | ![]() |
1.1 | 2.6 | 4.92 | 1.4 | 3.65 | Difficult locations, trader purchases |
Beast | ![]() |
1.1 | 2.8 | 4.9 | 1.9 | 3.0 | Unique RPM-74 variant, late-game |
Boomstick | ![]() |
5.0 | 1.1 | 4.9 | 0.55 | 1.7 | |
Buket S-2 | ![]() |
1.2 | 2.1 | 4.9 | 1.3 | 3.3 | Enemy drops |
Clusterfuck | ![]() |
1.6 | 2.1 | 4.95 | 2.4 | 4.0 | "Three Captains" quest |
Combatant | ![]() |
1.2 | 1.1 | 4.9 | 1.9 | 2.6 | Colonel Korshunov |
Deadeye | ![]() |
1.3 | 1.1 | 4.98 | 0.7 | 3.9 | "Ad astra per aspera" mission completion |
Decider | ![]() |
1.1 | 2.1 | 4.95 | 1.9 | 3.0 | "Unexpected Guests" side quest |
Dnipro | ![]() |
1.2 | 3.0 | 4.91 | 1.9 | 3.0 | Yantsevo station purchase/craft |
Drowned | ![]() |
1.4 | 1.1 | 4.9 | 1.9 | 2.6 | Buo, Swamp mission |
EM-1 | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | "Let No One Leave Unsatisfied" or "The Last Step" missions |
Encourage | ![]() |
1.4 | 3.0 | 4.9 | 1.0 | 4.0 | Killing Colonel Korshunov ("Down Below" mission) |
F-1 Grenade | ![]() |
N/A | N/A | N/A | N/A | N/A | Loot, trader purchases |
Fora-221 | ![]() |
0.9 | 2.1 | 4.98 | 1.9 | 3.0 | Human enemy drops, Ward soldiers |
Gambit | ![]() |
1.2 | 1.1 | 4.95 | 0.6 | 3.9 | "The Forge of Progress" mission |
Gangster | ![]() |
0.5 | 2.1 | 5.0 | 0.7 | 2.1 | "A Minor Incident" mission |
Gauss Gun | ![]() |
5.0 | 4.0 | 0 | 5.0 | 5.0 | Side quests, Monolith soldiers |
Glutton | ![]() |
1.1 | 2.5 | 4.9 | 1.9 | 2.5 | Rostok region |
GP37 | ![]() |
0.8 | 2.1 | 4.96 | 2.3 | 4.3 | Locked room in Old Church, Eugene's Rostok base |
Grom S-14 | ![]() |
0.9 | 2.4 | 4.93 | 1.6 | 3.5 | |
Grom S-15 | ![]() |
0.9 | 2.4 | 4.9 | 1.6 | 3.8 | North of Burning Fire Depot, Cooling Towers region |
Integral-A | ![]() |
0.7 | 2.9 | 5.0 | 1.6 | 3.9 | Eugene (Rostok), Vrek (Yanchev) |
Kharod | ![]() |
0.9 | 3.0 | 4.93 | 2.3 | 4.2 | |
Labyrinth IV | ![]() |
1.5 | 2.1 | 4.9 | 0.6 | 3.2 | Doctor's secret room (Kaimanov ending) |
Lynx | ![]() |
3.5 | 3.0 | 4.9 | 1.9 | 5.0 | |
RPG-7U | ![]() |
0.5 | 1.1 | 3.0 | 5.0 | 3.45 | "Clear Sky" base (Swamps) |
Zubr-19 | ![]() |
1.1 | 2.8 | 4.91 | 1.6 | 3.65 | Building in Lisov, Yanov region |
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This detailed breakdown empowers players to make informed decisions about their weaponry, maximizing their chances of survival in the challenging world of S.T.A.L.K.E.R. 2. Remember to adapt your strategy based on the specific weapon's strengths and weaknesses.
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