It\\'s worth recalling that Helldivers 2 holds the title of the fastest-selling PlayStation Studios game ever, having sold an astounding 12 million copies within just 12 weeks of its launch. This record-setting achievement is unlikely to be surpassed by any other first-party Sony-developed game. However, the journey since its explosive debut has been anything but smooth, marked by significant changes such as the reversal of PSN account requirements on Steam, intense review-bomb campaigns, and a community frequently at odds with the game itself over balancing adjustments that either overstepped or fell short of expectations.

Throughout these challenges, Arrowhead has grappled with managing a larger and more mainstream player base than ever before. Now, 14 months after Helldivers 2\\'s release on PC and PlayStation 5, the question arises: how does Arrowhead view its past experiences? Has the studio begun to master the demanding and relentless world of live-service gaming? Following their collaboration with Killzone, could a partnership with Warhammer 40,000 be on the horizon?

To delve deeper into these questions, IGN conducted an exclusive interview with Alex Bolle, the production director of Helldivers 2.

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Arrowhead Aims for Helldivers 2 Longevity, Eyes Warhammer 40,000 Collaboration

May 04,25

Helldivers 2 has continued its impressive run by clinching two prestigious BAFTA Game Awards: Best Multiplayer and Best Music, out of a total of five nominations. These accolades mark the end of a highly successful awards season for the Swedish developer, Arrowhead, capping off what has been a remarkable year for the studio.

It's worth recalling that Helldivers 2 holds the title of the fastest-selling PlayStation Studios game ever, having sold an astounding 12 million copies within just 12 weeks of its launch. This record-setting achievement is unlikely to be surpassed by any other first-party Sony-developed game. However, the journey since its explosive debut has been anything but smooth, marked by significant changes such as the reversal of PSN account requirements on Steam, intense review-bomb campaigns, and a community frequently at odds with the game itself over balancing adjustments that either overstepped or fell short of expectations.

Throughout these challenges, Arrowhead has grappled with managing a larger and more mainstream player base than ever before. Now, 14 months after Helldivers 2's release on PC and PlayStation 5, the question arises: how does Arrowhead view its past experiences? Has the studio begun to master the demanding and relentless world of live-service gaming? Following their collaboration with Killzone, could a partnership with Warhammer 40,000 be on the horizon?

To delve deeper into these questions, IGN conducted an exclusive interview with Alex Bolle, the production director of Helldivers 2.

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