Civilization VI: Fastest Science Victory Civs, Ranked
Civ 6: Conquer the Tech Tree with These Leaders for a Speedy Science Victory
In Civilization VI, a Science victory can be achieved faster than you might think, especially with the right leader. While Religious victories offer a quicker path, and Culture victories demand significant time investment, a well-planned Science victory can be surprisingly straightforward. Many Civs excel at tech advancement, but these leaders offer strategies for outpacing the competition by several eras. Remember, maximizing science bonuses and expanding your empire are key to success.
Seondeok - Korea: Seowons and Governor Promotions Power Your Progress
Leader Ability (Hwarang): Each Governor promotion grants +3% Culture and Science to their assigned city.
Civilization Ability (Three Kingdoms): Farms gain +1 Food and Mines gain +1 Science for each adjacent Seowon.
Unique Units: Hwacha (Renaissance), Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)
Seondeok's strength lies in the synergy between her ability and Korea's unique district. Early game expansion is crucial. Utilize Magnus' promotion (preventing population loss when creating Settlers) for rapid city growth. Prioritize Civics that unlock Governor titles to boost Science and Culture with each promotion.
Strategically place Seowons at least two tiles from city centers, adjacent to future Mines. The Mines' bonus science from Seowon adjacency offsets the penalty for nearby districts. This rapid expansion and optimized Seowon placement will leave other civilizations struggling to keep up.
Lady Six Sky - Maya: Observatory Adjacency is Key
Leader Ability (Ix Mutal Ajaw): Cities within 6 tiles of your capital receive +10% to all yields and a free Builder upon founding. Cities beyond 6 tiles suffer -15% yields.
Civilization Ability (Mayab): No housing from freshwater or coastal cities; instead, gain +1 Amenity per Luxury Resource adjacent to the city center. Farms gain +1 Housing and +1 Production when adjacent to an Observatory.
Unique Units: Hul'che (Ancient), Observatory (+2 Science from Plantation adjacency, +1 from Farm adjacency)
Lady Six Sky's ability encourages clustered city development. Focus on establishing 5-6 cities within the 6-tile radius early on, utilizing the free Builders. Place Observatories next to Plantations or Farms to maximize their adjacency bonuses. This concentrated approach, coupled with efficient Observatory placement, facilitates a rapid Science victory.
Peter - Russia: Trade Routes Fuel Technological Advancement
Leader Ability (The Grand Embassy): Trade routes with other civilizations grant +1 Science and +1 Culture for every 3 Technologies or Civics they possess that Russia lacks.
Civilization Ability (Mother Russia): +5 extra tiles when founding a city; Tundra tiles grant +1 Faith and +1 Production. Units are immune to Blizzards; enemy civilizations suffer double penalties within Russian territory.
Unique Units: Cossack (Industrial), Lavra (Holy District replacement, expands by 2 tiles when a Great Person is spent there)
Peter is a versatile leader, excelling in Culture and Religious victories. However, his ability to generate Science and Culture through trade routes makes him a strong contender for a Science victory. His expansive starting tiles allow for effective forward settling. Prioritize building Campuses near mountains and enhance trade capabilities with Currency Exchange and Harbors.
Hammurabi - Babylon: Conquer the -50% Science Penalty Through Expansion
Leader Ability (Ninu Ilu Sirum): Building any district (except Government Plaza) grants the cheapest building for that district for free, plus a free Envoy.
Civilization Ability (Enuma Anu Enlil): Eurekas instantly unlock Technologies, but suffer a -50% Science penalty empire-wide.
Unique Units: Sabum Kibittum (Ancient), Palgum (+2 Production, +1 Housing, +1 Food for all adjacent freshwater tiles)
Babylon's -50% Science penalty is offset by rapid expansion and strategic Eureka exploitation. Prioritize triggering Eurekas early on, even if it means diversifying your city production. Focus on Currency, Production, and city growth. Use Spies to steal Eureka opportunities from technologically advanced civilizations. By the Classical Era, establish around six cities with Campuses. Hammurabi's ability to obtain free buildings allows for a significant Science boost in the mid-game. Maintain Science production while prioritizing Eurekas to maintain a technological advantage throughout the Space Race.
By mastering these strategies, you can significantly accelerate your path to a Science victory in Civilization VI. Remember, strategic city placement, efficient district placement, and leveraging each leader's unique abilities are crucial for success.
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