"Incredible and Ambitious": Ex-Consultant on Canceled Wonder Woman Game
The cancellation of the Wonder Woman action game and the subsequent closure of Monolith Productions by Warner Bros. left many fans feeling disappointed. However, comic book writer and consultant Gail Simone, who collaborated closely with Monolith on the project, has shared her insights into the quality of the game, describing it as nothing short of incredible.
According to Simone, the canceled title was an extraordinary achievement. “It was absolutely amazing. While I can’t share specific details for various reasons, I can assure you that every effort was made to ensure this wasn’t just a great game but a truly exceptional Wonder Woman experience—a benchmark epic,” she stated. Her words paint a picture of a game that could have set new standards in the genre.
Simone emphasized the dedication of everyone involved in the project. “Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team cared deeply about making the final product as close to perfection as possible. I’ve rarely worked with a group so committed to excellence.” This level of passion and commitment is what sets this project apart, even in its absence.
Monolith reportedly invested significant effort into tying every aspect of the game to the DC Universe, ensuring authenticity and depth. Fans of the comics would have found the game to be a "dream come true," according to Simone. Despite its cancellation, the project remains a testament to the studio's ambition and creativity, leaving behind a legacy of what could have been a landmark in superhero gaming history.
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