Life By You's Cancellation Was A Mistake Says Paradox Interactive's CEO
Paradox Interactive CEO admits critical errors, highlighting Life by You cancellation
Paradox Interactive's CEO, Fredrik Wester, openly acknowledged strategic missteps in the company's recent financial report (July 25th), specifically citing the cancellation of the life simulation game, Life by You, as a key example. While the company's core titles, including Crusader Kings and Europa Universalis, performed exceptionally well, Wester stated that decisions made on several projects outside their core competency were incorrect. The cancellation of Life by You, a significant departure from their usual strategy game releases, was a direct result.
The decision to halt development on Life by You, despite a nearly $20 million investment and initial promise, underscores the challenges faced. Wester explained the cancellation stemmed from the game failing to meet internal expectations. This setback, coupled with the performance issues plaguing Cities: Skylines 2 and the repeated delays of Prison Architect 2, painted a complex picture of the company's second quarter.
Despite these hurdles, Wester emphasized the strength of Paradox Interactive's core business, attributing the company's resilience to the continued success of titles like Crusader Kings and Stellaris. The admission of errors and the renewed focus on their core strengths signal a commitment to delivering high-quality gaming experiences for their player base.
The company's self-assessment highlights the need for a strategic review of their game development processes moving forward. The Life by You cancellation serves as a stark reminder of the risks involved in venturing outside established areas of expertise.
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