Marvel Rivals: Shaders Compilation Speed Boost for Rapid Game Launches

Jan 27,25

Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to significantly reduce this delay.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating shader compilation issues.

Game launches, especially online titles, often involve various processes. However, Marvel Rivals PC players report lengthy shader compilation times, sometimes lasting several minutes. Shaders are crucial programs managing visual elements like color and lighting in 3D environments. Incorrect shader installation can cause various problems.

A community-discovered workaround effectively addresses this issue:

  1. Access Nvidia Control Panel: Locate and open your Nvidia control panel.
  2. Adjust Shader Cache Size: Navigate to the global settings and find the Shader Cache Size option.
  3. Set a Lower Value: Set the Shader Cache Size to a value less than or equal to your VRAM. Available options are typically 5GB, 10GB, and 100GB; select the closest value to your VRAM.

This adjustment reportedly reduces shader compilation time to mere seconds and resolves "Out of VRAM memory" errors.

While a permanent fix from NetEase is pending, this method provides an immediate solution to avoid extended loading times.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.

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