Marvel Rivals Bug Impedes Players with Low FPS

Jan 21,25

A Reddit user uncovered a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding PC hardware requirements, this effectively transforms the game into a pay-to-win scenario, where the "payment" isn't to the developers, but rather for upgrading PC components.

This is clearly a major bug, not an intended game mechanic. However, a swift fix isn't likely. The underlying problem stems from the Delta Time parameter—a crucial element in game design that ensures consistent gameplay regardless of frame rate. Resolving this issue requires significant development time, hence the delay in a potential patch.

The following Marvel Rivals heroes are currently confirmed to be affected:

  • Doctor Strange
  • Wolverine
  • Venom
  • Magik
  • Star-Lord

These characters exhibit reduced movement speed, lower jump heights, and decreased damage output. Other heroes may also be impacted. Until a fix is implemented, players are advised to prioritize improving their FPS, even if it means compromising graphical fidelity.

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