Nightmare Update: Dead by Daylight Responds to Player Feedback

Feb 08,25

Dead by Daylight's The Nightmare Receives a Major Rework

Freddy Krueger, or The Nightmare, is getting a significant overhaul in an upcoming Dead by Daylight patch. This rework aims to address player concerns about his current weakness and bring him more in line with his iconic horror persona, enhancing his competitive viability.

The core change introduces the ability to seamlessly switch between Dream Snares and Dream Pallets, granting The Nightmare much-needed flexibility. Both powers have been updated with new mechanics: Dream Snares now travel at 12 m/s, traversing walls and stairs, while Dream Pallets can be triggered to explode, inflicting damage and increasing Survivors' sleep timers. Crucially, both powers interact differently with sleeping and awake Survivors, reflecting Freddy's dominance in the dream world.

Key Changes to The Nightmare:

The Nightmare's teleportation abilities are also being enhanced. He can now teleport to any generator (completed, blocked, or endgame) within the Dream World, and will teleport to within 12 meters of any healing Survivor. This improved mobility should allow for more effective hunting. However, this teleporting will reveal nearby Survivors via Killer Instinct, adding a strategic layer to the gameplay.

Furthermore, several Add-Ons are being adjusted to encourage creative build diversity. While his perks remain unchanged – a decision possibly made to preserve Freddy's original design intent – the updated powers and Add-Ons are expected to significantly improve his overall effectiveness.

Upcoming Rework Details:

  • [CHANGE] Swap between Dream Snares and Dream Pallets via Active Ability.
  • [NEW] Dream Snares: 12 m/s speed, 5-second cooldown, wall and stair traversal (not off ledges). Unique interactions with sleeping (4-second hinder) and awake (30-second sleep meter increase) Survivors.
  • [NEW] Dream Pallets: Explode 1.5 seconds after activation (3-meter radius). Hitting a sleeping Survivor inflicts injury; hitting an awake Survivor adds 60 seconds to their sleep timer.
  • [NEW] Teleport to completed, blocked, endgame generators, and healing Survivors in the Dream World. Teleporting near a healing Survivor places The Nightmare within 12 meters; Survivors within 8 meters are revealed with Killer Instinct (15-second sleep meter increase).
  • [CHANGE] Teleport cooldown reduced from 45 to 30 seconds; cancellation removed.
  • [NEW] Healing Survivors in the Dream World are revealed by Killer Instinct (lingering 3 seconds after stopping).
  • [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW] Alarm Clocks have a 45-second cooldown after use.

These changes promise a more powerful and strategically engaging Nightmare, offering a more authentic and competitive experience for players. While the exact release date remains unannounced, these mechanics are currently available on the Public Test Build (PTB).

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