Square Enix Requests Life is Strange Feedback Following Poor Sales

Feb 01,25

Square Enix Seeks Fan Input After Life is Strange: Double Exposure's Underwhelming Reception

Following the less-than-stellar reception of Life is Strange: Double Exposure, Square Enix has launched a survey to gather feedback from fans of the series. The survey aims to understand key aspects of the game's shortcomings, potentially shaping the future direction of the Life is Strange franchise.

The October 2024 release of Life is Strange: Double Exposure, featuring the return of popular protagonist Max Caulfield, had high expectations. However, the game received mixed reviews, scoring a 73 on Metacritic (critic score) and a 4.2 (user score) on the PS5 version. This lukewarm reception, attributed to significant narrative choices, led to disappointing sales and subsequent layoffs at developer Deck Nine Studios in December 2024.

In an effort to learn from Double Exposure's missteps, Square Enix distributed a 15-minute questionnaire to fans. The survey delves into various elements of the game, including narrative, gameplay, technical performance, and ultimately, whether players felt the purchase was worthwhile and if their experience impacted their interest in future installments.

Analyzing the Fallout: Why Did Double Exposure Fall Short?

Square Enix clearly anticipated a more positive response to Double Exposure. The survey results are crucial for understanding the game's shortcomings, especially considering the critical acclaim received by Deck Nine's previous title, Life is Strange: True Colors, for its compelling narrative and emotional depth. True Colors' protagonist, Alex Chen, resonated strongly with players, unlike Double Exposure's characters.

While Double Exposure hinted at potential plotlines for future games, the community feedback collected by Square Enix will significantly influence the development of upcoming Life is Strange titles. The extent to which future games will incorporate fan feedback remains to be seen, presenting an interesting discussion on the balance between fan service and creative vision.

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