Cyberpunk 2077: No Third-Person, Realistic Crowds Confirmed
CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed by a wave of intriguing job postings. A key detail emerging from these postings? The sequel will remain a first-person experience, foregoing a third-person perspective—a potential disappointment for those hoping for a different viewpoint.
Image: steamcommunity.com
A Senior Gameplay Animator is sought to craft detailed first-person animations, with a particular focus on weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests this perspective is not being considered.
A separate opening for an Encounter Designer emphasizes the implementation of a groundbreaking "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments where NPCs behave naturally. The role involves collaborating across teams to design complex scenarios with multiple solutions, leveraging NPC behaviors, interactive objects, loot placement, and environmental storytelling.
Further job postings hint at the exploration of multiplayer functionality for the sequel, though this remains in its early developmental stages.
Cyberpunk 2, codenamed Project Orion, is being built using Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer at CD Projekt RED disclosed their personal involvement in voicing intimate scenes within Cyberpunk 2077. Interestingly, fans of Kingdom Come: Deliverance 2 have spotted a character seemingly paying homage to Johnny Silverhand.
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