The Witcher 4 will surprise with realistic NPCs. “Each character will live their own story”

Feb 10,25

CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-playable character feels alive.

Game director Sebastian Kalemba outlined their approach: “Our rule is: every NPC should seem to live their own life, with their own story.”

This is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to unique superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.

Kalemba further emphasized the commitment to realism: “We aim for maximum realism – in appearance, facial expressions, and behavior. This will create unparalleled immersion. We're raising the bar significantly.”

Developers plan to imbue each village and character with distinctive traits and narratives, reflecting the cultural nuances and beliefs of isolated communities.

The Witcher 4's 2025 release date has fans eagerly anticipating further details on this innovative approach to world and character design.

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