Till you Last: Safe Zone
SANDBOX: 一款無盡防禦策略遊戲——建造基地,指揮部隊,生存下去!
EARLY ACCESS
感謝您的支援!
沉浸於這款休閒、逼真的沙盒模擬器中,融合無盡防禦、基地建設與管理生存元素。將您的區域發展為堅固堡壘。救援平民以增加人口或將其疏散至安全地帶。提升民眾生活質量,並使用多樣化的戰術、大量單位、空中與地面載具(開發中)、建築物和武器消滅威脅——包括感染者和敵方部隊。處理從小型事件到全面災難的隨機事件(開發中),這一切都盡在您的移動裝置之上。
體驗指尖上的真實 SANDBOX 玩法!
靈感源自 PC 平臺的生存殖民地、即時戰略 (RTS) 及沙盒模擬遊戲,現已適配移動端並加入生存元素。
可接受效能的最低配置要求:
DEVICE: Oppo A5S, Equivalent or Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
GPU: PowerVR GE8320 Equivalent or Better
RAM: 32GB 3GB RAM Equivalent or Better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster with every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - we need player feedback! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs improvement
Main Sentry Gun Upgrade Improvements and Features
Player Suggestions: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - we need player feedback! Thanks!
Civilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population's Mood: Happiness and Sadness System
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Human Raiders
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
This project will continue until I'm fully satisfied. Thank you for your support!
Known Issues/Bugs:
-Walls/Defenses become doubled/triple layered after loading a saved game (making your walls incredibly sturdy, just as a certain future president might want).
-Zombies/Infected become extremely fast at 5000 Kills or 1000 Evacuated and above when continuing a saved game.
-Low FPS on Main Menu (under investigation but not a top priority at the moment, apologies).
-Fairly large install size due to How-To-Play Animations (uncompressed GIF frames were used for smooth, clear animations).
-(Priority) Rescued Survivors in Holding disappear when continuing a saved game. Will be fixed in the next update. Current workaround: Evacuate them via chopper before quitting/exiting the game.
-Already deceased single units appear alive when continuing a saved game.
-Workers and Builders count resets to 4/5 when continuing a saved game.
-Sometimes Builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
-Sometimes Builders get stuck between built walls; you can use the finger tool in the utilities options to interact with units.
-Workers may wander off sometimes; toggle the collection tool to make them return to work.
Till you Last: Safe Zone
SANDBOX: 一款無盡防禦策略遊戲——建造基地,指揮部隊,生存下去!
EARLY ACCESS
感謝您的支援!
沉浸於這款休閒、逼真的沙盒模擬器中,融合無盡防禦、基地建設與管理生存元素。將您的區域發展為堅固堡壘。救援平民以增加人口或將其疏散至安全地帶。提升民眾生活質量,並使用多樣化的戰術、大量單位、空中與地面載具(開發中)、建築物和武器消滅威脅——包括感染者和敵方部隊。處理從小型事件到全面災難的隨機事件(開發中),這一切都盡在您的移動裝置之上。
體驗指尖上的真實 SANDBOX 玩法!
靈感源自 PC 平臺的生存殖民地、即時戰略 (RTS) 及沙盒模擬遊戲,現已適配移動端並加入生存元素。
可接受效能的最低配置要求:
DEVICE: Oppo A5S, Equivalent or Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
GPU: PowerVR GE8320 Equivalent or Better
RAM: 32GB 3GB RAM Equivalent or Better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster with every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - we need player feedback! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs improvement
Main Sentry Gun Upgrade Improvements and Features
Player Suggestions: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - we need player feedback! Thanks!
Civilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population's Mood: Happiness and Sadness System
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Human Raiders
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
This project will continue until I'm fully satisfied. Thank you for your support!
Known Issues/Bugs:
-Walls/Defenses become doubled/triple layered after loading a saved game (making your walls incredibly sturdy, just as a certain future president might want).
-Zombies/Infected become extremely fast at 5000 Kills or 1000 Evacuated and above when continuing a saved game.
-Low FPS on Main Menu (under investigation but not a top priority at the moment, apologies).
-Fairly large install size due to How-To-Play Animations (uncompressed GIF frames were used for smooth, clear animations).
-(Priority) Rescued Survivors in Holding disappear when continuing a saved game. Will be fixed in the next update. Current workaround: Evacuate them via chopper before quitting/exiting the game.
-Already deceased single units appear alive when continuing a saved game.
-Workers and Builders count resets to 4/5 when continuing a saved game.
-Sometimes Builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
-Sometimes Builders get stuck between built walls; you can use the finger tool in the utilities options to interact with units.
-Workers may wander off sometimes; toggle the collection tool to make them return to work.
