Till you Last: Safe Zone
SANDBOX: 一款无尽防御策略游戏——建造基地,指挥部队,生存下去!
EARLY ACCESS
感谢您的支持!
沉浸于这款休闲、逼真的沙盒模拟器中,融合无尽防御、基地建设与管理生存元素。将您的区域发展为坚固堡垒。救援平民以增加人口或将其疏散至安全地带。提升民众生活质量,并使用多样化的战术、大量单位、空中与地面载具(开发中)、建筑物和武器消灭威胁——包括感染者和敌方部队。处理从小型事件到全面灾难的随机事件(开发中),这一切都尽在您的移动设备之上。
体验指尖上的真实 SANDBOX 玩法!
灵感源自 PC 平台的生存殖民地、即时战略 (RTS) 及沙盒模拟游戏,现已适配移动端并加入生存元素。
可接受性能的最低配置要求:
DEVICE: Oppo A5S, Equivalent or Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
GPU: PowerVR GE8320 Equivalent or Better
RAM: 32GB 3GB RAM Equivalent or Better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster with every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - we need player feedback! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs improvement
Main Sentry Gun Upgrade Improvements and Features
Player Suggestions: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - we need player feedback! Thanks!
Civilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population's Mood: Happiness and Sadness System
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Human Raiders
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
This project will continue until I'm fully satisfied. Thank you for your support!
Known Issues/Bugs:
-Walls/Defenses become doubled/triple layered after loading a saved game (making your walls incredibly sturdy, just as a certain future president might want).
-Zombies/Infected become extremely fast at 5000 Kills or 1000 Evacuated and above when continuing a saved game.
-Low FPS on Main Menu (under investigation but not a top priority at the moment, apologies).
-Fairly large install size due to How-To-Play Animations (uncompressed GIF frames were used for smooth, clear animations).
-(Priority) Rescued Survivors in Holding disappear when continuing a saved game. Will be fixed in the next update. Current workaround: Evacuate them via chopper before quitting/exiting the game.
-Already deceased single units appear alive when continuing a saved game.
-Workers and Builders count resets to 4/5 when continuing a saved game.
-Sometimes Builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
-Sometimes Builders get stuck between built walls; you can use the finger tool in the utilities options to interact with units.
-Workers may wander off sometimes; toggle the collection tool to make them return to work.
Till you Last: Safe Zone
SANDBOX: 一款无尽防御策略游戏——建造基地,指挥部队,生存下去!
EARLY ACCESS
感谢您的支持!
沉浸于这款休闲、逼真的沙盒模拟器中,融合无尽防御、基地建设与管理生存元素。将您的区域发展为坚固堡垒。救援平民以增加人口或将其疏散至安全地带。提升民众生活质量,并使用多样化的战术、大量单位、空中与地面载具(开发中)、建筑物和武器消灭威胁——包括感染者和敌方部队。处理从小型事件到全面灾难的随机事件(开发中),这一切都尽在您的移动设备之上。
体验指尖上的真实 SANDBOX 玩法!
灵感源自 PC 平台的生存殖民地、即时战略 (RTS) 及沙盒模拟游戏,现已适配移动端并加入生存元素。
可接受性能的最低配置要求:
DEVICE: Oppo A5S, Equivalent or Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
GPU: PowerVR GE8320 Equivalent or Better
RAM: 32GB 3GB RAM Equivalent or Better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster with every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - we need player feedback! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs improvement
Main Sentry Gun Upgrade Improvements and Features
Player Suggestions: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - we need player feedback! Thanks!
Civilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population's Mood: Happiness and Sadness System
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Human Raiders
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
This project will continue until I'm fully satisfied. Thank you for your support!
Known Issues/Bugs:
-Walls/Defenses become doubled/triple layered after loading a saved game (making your walls incredibly sturdy, just as a certain future president might want).
-Zombies/Infected become extremely fast at 5000 Kills or 1000 Evacuated and above when continuing a saved game.
-Low FPS on Main Menu (under investigation but not a top priority at the moment, apologies).
-Fairly large install size due to How-To-Play Animations (uncompressed GIF frames were used for smooth, clear animations).
-(Priority) Rescued Survivors in Holding disappear when continuing a saved game. Will be fixed in the next update. Current workaround: Evacuate them via chopper before quitting/exiting the game.
-Already deceased single units appear alive when continuing a saved game.
-Workers and Builders count resets to 4/5 when continuing a saved game.
-Sometimes Builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
-Sometimes Builders get stuck between built walls; you can use the finger tool in the utilities options to interact with units.
-Workers may wander off sometimes; toggle the collection tool to make them return to work.
