The Witcher 4 is in production hell because of the Unreal Engine
Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the source of significant challenges for The Witcher 4's development.
"Unreal excels in creating desert and rock landscapes, but struggled with trees for a considerable period," Vavra stated, highlighting the shortcomings of Nanite technology in rendering vegetation. A CD Projekt employee reportedly confirmed to Vavra that scenes previously running smoothly on RED Engine now present major hurdles in Unreal Engine, resulting in substantial production difficulties.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine given their established and capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he emphasizes the high-end hardware requirements, making the game inaccessible to many players.
Despite its release years ago, Kingdom Come: Deliverance continues to garner significant interest. The highly anticipated sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information about the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you're among the first to experience its medieval setting.
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