Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more
This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.

TAKUMI, director and producer at FuRyu, discusses the game's conception, production, and overwhelmingly positive reception, particularly in the West. He notes the strong connection fans draw between Reynatis and Final Fantasy Versus XIII, acknowledging the inspiration while emphasizing Reynatis' unique identity. He confirms planned updates to address feedback and polish the game, promising a refined Western release.

The interview explores TAKUMI's direct approach to collaborating with Nojima and Shimomura, highlighting the informal nature of their communication. He reveals his personal inspirations, including Kingdom Hearts and Final Fantasy, and discusses his approach to game development, balancing creative vision with production realities. He details the three-year development process, navigating the challenges of the pandemic.
TAKUMI explains the decision to release on multiple platforms (Switch, Steam, PS5, PS4), acknowledging the Switch's limitations while aiming for maximum reach. He also discusses FuRyu's growing interest in PC development and the challenges of expanding to Xbox, citing low Japanese consumer demand as a primary factor. The collaboration with Square Enix for NEO: The World Ends With You elements is detailed, emphasizing TAKUMI's direct and persistent approach.

The interview shifts to Shimomura and Nojima, offering insights into their creative processes and involvement in Reynatis. Shimomura discusses her compositional approach and the unique challenges of adapting her style across different technological iterations. Nojima reflects on the evolution of game narrative design and shares his perspective on Reynatis' story. Both comment on their favorite aspects of the game and their personal gaming preferences.
Finally, the interview concludes with a discussion of future plans, including potential art books and soundtracks, and the team's personal gaming habits. TAKUMI's closing remarks emphasize Reynatis' core theme of overcoming societal pressures and its potential to resonate with a broad audience.





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