Ex-Bethesda Dev Predicts Fallout 3 Remaster to Enhance 'Not Good' Gun Combat
With *The Elder Scrolls IV: Oblivion Remastered* receiving a warm reception from fans, attention has naturally shifted to which classic Bethesda title might be next in line for a visual and mechanical overhaul. Among the most popular guesses is *Fallout 3*, a game that originally launched in 2008 and was even rumored to be in development for a remaster following a 2023 leak. If Bethesda does decide to move forward with a *Fallout 3 Remastered*, what changes could players expect?
Insight comes directly from Bruce Nesmith, one of the original designers of *Fallout 3*, who acknowledges that the game’s gunplay—while groundbreaking at the time—was not its strongest aspect. He anticipates that any modern remaster would bring significant improvements to combat, likely drawing inspiration from the more refined shooting mechanics seen in *Fallout 4*.
“What you saw in *Fallout 4* gives you a good idea of what needed fixing from *Fallout 3*,” Nesmith explained in an interview with VideoGamer. “There was a lot of work done on the gun combat in *Fallout 4*, because *Fallout 3* was our first attempt at doing a shooter-style RPG. I think the results were amazing.”
Looking at *Oblivion Remastered*, developed by Virtuos using Unreal Engine 5, it's clear how much effort can go into such a project. The updated version features 4K resolution, smooth 60 frames per second performance, improved character creation tools, enhanced leveling systems, better combat animations, and redesigned UI elements. Additional upgrades include new dialogue scenes, a refined third-person perspective, and advanced lip-syncing technology—all of which have contributed to a refreshed experience that some fans argue qualifies more as a full remake than a simple remaster. While Bethesda has clarified its decision to label it a remaster rather than a remake, the depth of changes speaks for itself.
Nesmith believes a potential *Fallout 3 Remastered* would follow a similar philosophy. “The combat in *Fallout 3* didn’t really hold up compared to shooters at the time—it was definitely more of an RPG shooter than a fast-paced action game,” he said. “But a lot of progress was made in *Fallout 4*. Assuming they take the same approach, I’d expect to see those kinds of improvements carried over.”
He also noted how *Oblivion Remastered* wasn't just a port to a newer engine like Skyrim’s original release in 2011, but instead elevated to a level visually that rivals or even surpasses later graphical updates seen in *Skyrim*. In fact, Nesmith jokingly referred to the upgraded version as “Oblivion 2.0” due to the depth of its enhancements.
Bethesda currently has a packed development schedule, including work on *The Elder Scrolls VI*, possible expansions for *Starfield*, ongoing support for *Fallout 76*, and a second season of the *Fallout* TV series set in New Vegas. With all this in motion, fans are looking forward to a rich lineup of content in the coming years.
For those diving into *Oblivion Remastered*, we’ve prepared a comprehensive guide covering everything from the expansive [ttpp]Interactive Map[/ttpp], complete walkthroughs for the main quest and guild missions, tips on creating the perfect character build, essential early-game tasks, and every PC cheat code available.
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