Is Civ 7's UI as Bad as They Say?
Is Civilization VII's UI as Bad as Advertised? A Critical Assessment
Civilization VII's Deluxe Edition launched recently, and online discussions are rife with criticism of its user interface (UI) and other shortcomings. But is the UI truly as flawed as many claim? Let's analyze its elements and determine if the internet's assessment is justified.
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Deconstructing the UI: Meeting 4X Standards
While the game has received immediate criticism, particularly regarding its UI and missing quality-of-life features, a balanced perspective is needed. To assess the UI's effectiveness, let's examine its components against the benchmarks of a successful 4X game interface.
Defining a Superior 4X UI
Defining an objectively "good" 4X UI is complex. The ideal design depends heavily on the game's style, goals, and context. However, established UI design principles offer common elements that generally enhance 4X experiences. Let's evaluate Civ VII against these principles.
Information Hierarchy: Clarity and Accessibility
A strong UI prioritizes essential gameplay information. Frequently used mechanics should be readily accessible, while less critical features can be nested within a few clicks. Against the Storm provides a good example: its building menus use tabs to organize information by relevance and frequency of use.
Civ VII's resource summary displays resource allocation across the empire, separating data into income, yields, and expenses. While the table format is efficient, it lacks granular detail. For instance, it doesn't specify which districts or hexes generate specific resources, nor does it fully detail expenses beyond unit upkeep. Therefore, while functional, it could benefit from increased specificity.
Visual Indicators: Efficiency and Impact
Effective visual indicators convey information quickly, minimizing reliance on text. Stellaris's Outliner, despite an overall cluttered UI, uses icons effectively to show ship status and colony needs.
Civ VII utilizes iconography and numerical data for resources. The tile yield overlay, settlement overlay, and settlement expansion screen are effective visual tools. However, the absence of certain lenses present in Civ VI (appeal, tourism, loyalty) and the lack of customizable map pins are significant criticisms. While not disastrous, improvements are needed.
Search, Filtering, and Sorting: Navigating Complexity
In complex 4X games, search, filtering, and sorting are crucial for managing information overload. Civ VI's robust search function allows players to locate resources, units, and features easily.
Civ VII notably lacks this crucial search functionality, a significant drawback given the game's scale. This omission severely impacts usability and is a major point of contention among players.
Design and Visual Consistency: Aesthetics and Cohesion
A cohesive UI enhances the overall player experience. Civ VI's cartographic style integrates seamlessly with the game's aesthetic.
Civ VII adopts a minimalist, sleek design, prioritizing refinement over vibrancy. While the color palette is well-chosen, the less visually striking approach has led to mixed reactions. Ultimately, visual design is subjective, but the lack of immediate clarity is a valid concern.
The Verdict: Not as Bad as Portrayed
While Civ VII's UI isn't perfect, it's not as disastrous as often claimed. The missing search function is a significant flaw, but not game-breaking. Compared to other issues, the UI's shortcomings are relatively minor. While it may not match the visual appeal or efficiency of other 4X UIs, it possesses strengths. With updates and player feedback, it has the potential to improve significantly. The game's overall quality compensates for its UI's imperfections.
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