"Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games"

May 14,25

The debate over turn-based versus action-oriented gameplay in RPGs has been reignited with the release of Clair Obscur: Expedition 33. This new game, which launched last week to critical acclaim, proudly embraces the turn-based format, drawing inspiration from iconic titles like Final Fantasy VIII, IX, and X. It also incorporates elements from action games like Sekiro: Shadows Die Twice and Mario & Luigi, blending traditional turn-based strategy with quick-time events and dynamic parrying and dodging mechanics.

Producer Francois Meurisse emphasized in an interview with RPGsite that Clair Obscur: Expedition 33 was always intended to be a turn-based game, highlighting its homage to classic RPGs. The game's success has sparked discussions on social media, with many fans citing it as evidence against the shift towards action-based mechanics in major RPG franchises like Final Fantasy.

Naoki Yoshida, the producer of Final Fantasy XVI, has previously discussed the move towards action-based gameplay in RPGs, noting a trend among younger audiences who prefer real-time action over command-based systems. This shift is evident in recent Final Fantasy titles such as XV, XVI, and the VII remake series, which have all adopted more action-driven systems. Yet, the success of Clair Obscur: Expedition 33 has led some to question this direction, suggesting a renewed interest in turn-based mechanics.

However, the situation is more nuanced than a simple preference for one style over another. Square Enix, while steering Final Fantasy towards action, has not abandoned turn-based games entirely. Recent releases like Octopath Traveler 2 and upcoming titles such as SaGa Emerald Beyond and the Bravely Default remaster for Switch 2 demonstrate continued support for turn-based RPGs.

While some might argue that Final Fantasy should follow Clair Obscur: Expedition 33's lead, it's important to recognize that each series has its own unique identity and aesthetic. Reducing Clair Obscur to a mere imitation of Final Fantasy oversimplifies its achievements and overlooks the distinctive elements that have contributed to its success.

The discussion around turn-based versus action-based RPGs is not new. Similar debates have surrounded games like Lost Odyssey and comparisons between Final Fantasy VII and VI. These conversations are fueled by the passionate fanbase of RPGs and highlight the diverse preferences within the gaming community.

Sales are also a significant factor in these decisions. Yoshida has noted that while he appreciates command-based RPGs, the expected sales and impact of Final Fantasy XVI necessitated its action-based approach. Despite this, he did not rule out returning to a command system in future titles.

Clair Obscur: Expedition 33 has seen impressive sales, with 1 million copies sold in just three days. This success is a testament to the demand for well-crafted turn-based RPGs, joining the ranks of other recent hits like Baldur's Gate 3 and Metaphor: ReFantazio. These games illustrate that turn-based RPGs can still achieve both critical and commercial success.

The broader implications for the industry are encouraging, suggesting a resurgence of mid-budget RPGs that prioritize creative vision over following trends. As for whether this signals a shift for Final Fantasy, it's less clear. Recent entries have struggled to meet financial expectations, a challenge influenced by the rising costs and extended development times of major titles.

Ultimately, the key takeaway from Clair Obscur: Expedition 33's success is the importance of authenticity in game development. As Swen Vincke of Larian Studios emphasized, focusing on creating a game that the team is passionate about can lead to significant results. This approach encourages innovation and creativity, rather than rehashing old debates about game mechanics.

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